Covid-29 has forced children to spend all day online, and many have sought out online games for entertainment. Sadly there has not been enough dedication by authorities to ensure that games have age warnings or firewalls to prevent under-age children playing ones that are inappropriate. This Wall Street Journal article highlights the case of Roblox, which has 32 million users under the age of 13. Developers have a responsibility for the content and to make this accessible only to those of a suitable age, but these checks are not watertight. It is good that the company is now “working on developing content ratings for games and on ways to make parental controls easier to find and us“. Dr Elizabeth Milovidov, a digital parenting coach, urges parents “not to freak out when they learn their children have explored sexual content or engaged in sexual role-playing online”. But if they do freak out there is a better way to manage this access, and that is using the Escudo Web software. If this is used on devices by a school a parent can manage what access a child has to any web page from an app on their phone and can limit the exposure the child has, or at least until they have fully investigated the site. Similarly using our mobile phone (Blabloo and Geniora) the parent can programme what app or web page they access, when and for how long. 

https://www.wsj.com/articles/roblox-struggles-with-sexual-content-it-hopes-a-ratings-system-will-address-the-problem-11618660801