Roblox Struggles With Sexual Content

Covid-29 has forced children to spend all day online, and many have sought out online games for entertainment. Sadly there has not been enough dedication by authorities to ensure that games have age warnings or firewalls to prevent under-age children playing ones that are inappropriate. This Wall Street Journal article highlights the case of Roblox,…

Reimagining education, together

While the last thirteen months have been hard on the poor and disadvantaged in terms of accessing methods of learning (which ideally and developed countries has been via Internet, or in other places by the television or radio) according to this UNICEF article there have been remarkable stories of teachers in rural areas that have…

Does It Hurt Children to Measure Pandemic Learning Loss?

A recent article in the NYTimes has highlighted an issue that is affecting children all over the world and needs to be addressed: whether, as well as how, one should “measure the academic impact of the coronavirus pandemic on the nation’s children — and how to describe learning gaps without stigmatizing or discouraging students and…

Libraries need to rethink the role of technology

While AI is often misunderstood, due to erroneous portrayal in Hollywood movies the reality is that for libraries and in particular for the classification of articles, images, books and collections which is normally an arduous task. The machine learning handles classification particularly well and according to this article in Edtechnology the classifier algorithm is able…

What you need to know about school violence and bullying

One inescapable fact that happens inside and outside of school is bullying. While the past twelve months have possibly hidden the prevalence and damage that it does to young people a UNESCO report published before the end of 2020 reminds us of some of the facts about this appalling practice. The  report revealed that “more…